Answer by r005t
Hm, this doesn't seem to supply a value that is ever exceeded by my character. I think I see the issue though. I apparently forgot to set this camera to orthographic. My mistake, sorry about that,...
View ArticleAnswer by r005t
I believe the parameter to OnCollisionEnter2D should be of type Collision2D not Collider2D. From Unity Script Reference: void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Enemy")...
View ArticleAnswer by r005t
I must sheepishly admit that I was applying a GUISkin somewhere else in the code and there was an offset there which was causing the displacement. Something to be aware of I suppose.
View ArticleAnswer by r005t
Changing the compilation setting 'Stripping Level' to: ByteCode resolved this issue for me.
View ArticleAnswer by r005t
Hm, this doesn't seem to supply a value that is ever exceeded by my character. I think I see the issue though. I apparently forgot to set this camera to orthographic. My mistake, sorry about that,...
View ArticleAnswer by r005t
I believe the parameter to OnCollisionEnter2D should be of type Collision2D not Collider2D. From Unity Script Reference: void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Enemy")...
View ArticleAnswer by r005t
I must sheepishly admit that I was applying a GUISkin somewhere else in the code and there was an offset there which was causing the displacement. Something to be aware of I suppose.
View ArticleAnswer by r005t
Changing the compilation setting 'Stripping Level' to: ByteCode resolved this issue for me.
View Article
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